The Roleplaying System
If you don't know about the White
Wolf character generation system, don't worry, I'll explain it
briefly. Otherwise don't worry if this seems confusing, it is
fairly easy to get the hang of.
Each attribute on the sheet has five
dots. The Primary Attributes already have one dot in.
Each category obviously gives you strength in that skill, as
described.
- To perform any action, two attributes
are usually combined - eg Dexterity + Athletics to jump up a
wall, Perception + Investigation to find something in a room.
This gives the number of 10-sided dice you roll to perform an
action.
- The GM (me!) sets a difficulty level
- eg 6 is average difficulty. 10 is virtually impossible. 4 is
very easy (I usually might not bother for easy things).
- Only dice scoring 6 or above are
successes.
- You usually need three 'successes'
to fully successfully complete the action. 1 is a partial success.
The Rule of One
An irritating but fun rule which adds
some danger to the game. For each 1 you score, 1 of your successes
is cancelled out! Worse, if you get more 1s than you get successes,
it is counted as a "Botch".
Failures and Botches
If you do not score any, or enough
Successes, you have simply failed the action. However,
a "Botch" is counted as not only a failure, but a disastrous
failure, to the extent than something bad happens, determined
by the GM.
For example, trying to perceive something
in a darkened room and scoring a botch on Percep+Investig
- a car might suddenly pass the window and blind you. On firing
a gun, the gun may jam, and might even rupture spewing you with
shrapnel. On jumping the gap between two rooftops you'd not only
fail to reach the other side, but smash into all kinds of flagpoles
and open windows on the way down.
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