Obfuscate
____Obfuscate
is the ability to mystically cloak oneself in illusions or shadows,
thereby disguising or concealing oneself.
Basic
____-Cloak
of Shadows: The vampire may step behind some sort of cover and
thereby shroud herself from sight. Any sort of cover will do
- for example, a 7', 400-pound vampire could step behind a two-inch-wide
post, and the power would still work. So long as the vampire
remains perfectly still, no one may see her. Foes with the Auspex
Discipline who are actively searching for the vampire may make
a Mental roll (difficulty of the hidden vampire's Psychic + 2)
to see the concealed vampire.
____-Unseen
Presence: The vampire may hypnotically cause others not to see
him. So long as he confines himself to walking about and otherwise
acting unobtrusively, others will simply ignore him. Should he
speak or act in a violent fashion, he must make a Mental roll
(difficulty 6) not to break the spell. To activate this power,
the vampire must be hidden from view; he must then spend three
turns in concentration and make a successful Mental roll (difficulty
4). Foes with Auspex may roll to detect the vampire per Cloak
of Shadows, above.
Advanced
____-Mask
of 1000 Faces: The vampire may evoke illusions and thereby disguise
himself as another person. To disguise oneself as "Everyman/woman"
(just a random, undistinguished person) requires no roll; to
disguise oneself as a specific person requires a Mental roll
(difficulty equals the Social +2 of the person one wishes to
impersonate).
____-Vanish
from Mind's Eye: The vampire may disappear from plain sight.
This requires a Mental roll (difficulty 4). If the vampire scores
three successes, others in the vicinity will forget that they
ever saw him at all. Again, foes with Auspex may roll to detect
him per Cloak of Shadows, above.
Potence
____Vampires
with Potence are terrifying opponents, for they possess the strength
of several humans. Potence is always on (no Blood Levels need
be spent). When resolving any feat of strength (arm-wrestling,
tug-of-war, etc.), a character with Basic Potence always beats
a character without Potence. Likewise, a character with Advanced
Potence always beats any character without a similar level of
Potence. Two vampires with the same level of Potence resolve
such Physical rolls normally.
Basic
____-The
vampire inflicts +2 damage in hand-to-hand combat, and he may
lift approximately 1000 pounds.
Advanced
____-The
vampire inflicts +3 damage in hand-to-hand combat, and he may
lift approximately one ton.
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Presence
____All
vampires are impressive, scary creatures, but those with the
Discipline of Presence are particularly captivating. Vampires
with Presence can manipulate others' emotions, becoming their
victims' dream lovers - or most terrifying nightmares.
Basic
____-Awe:
The vampire gains a charismatic aura, becoming a natural leader,
seducer and orator. The vampire's Social score is effectively
doubled.
____-Fear:
The vampire, by hissing and baring fangs, instills an unnatural
terror in foes. Unless they score a number of successes on a
Psychic roll equal to the vampire's Physical or Social Trait
(whichever is higher), they must turn and flee for a scene.
Advanced
____-Entrancement:
The vampire becomes superhumanly fascinating. If the vampire
makes a successful Social roll (difficulty of the victim's Psychic
Trait + 2), the victim becomes convinced that the vampire is
his friend, lover, or whatever - a figure to be protected and
adored. This lasts for one day per point of the vampire's Social
Trait.
____-Majesty:
Vampires with Majesty are quite literally awesome. Majesty bestows
an almost godlike aura upon the vampire; mortals fall to their
knees in worship or terror, and even vampires must make a successful
Psychic roll (difficulty 4) to attack, insult, or be anything
other than respectful and deferential to the vampire. Majesty
costs three Blood Levels to invoke.
Protean
____Protean
is the purview of the shapeshifting Gangrel, though they have
taught their secrets to a few other vampires. Vampires with Protean
may shapeshift into a variety of forms.
Basic
____-Eyes
of the Beast: The vampire may see in pitch darkness.
____-Talons
of the Beast: The vampire may sprout claws inflicting +1 damage.
This damage is aggravated; only vampires with Fortitude may roll
to soak it.
____-Lair
of the Beast: The vampire may mystically sink into the earth
(earth only - not stone, concrete, etc.). She may not move or
act while in this state, though she may will herself back to
the surface at any time. This power can be used to escape sunlight
and fire.
Advanced
____-Form
of the Beast: The vampire may transform into a wolf or bat. In
wolf form, running speed is doubled and the vampire may bite
for +1 damage. In bat form, Physical becomes 1 to attack, but
+1 to dodge, and the vampire may fly at 25 m.p.h.
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