Obfuscate
____Obfuscate is the ability to mystically cloak oneself in illusions or shadows, thereby disguising or concealing oneself.
Basic
____-Cloak of Shadows: The vampire may step behind some sort of cover and thereby shroud herself from sight. Any sort of cover will do - for example, a 7', 400-pound vampire could step behind a two-inch-wide post, and the power would still work. So long as the vampire remains perfectly still, no one may see her. Foes with the Auspex Discipline who are actively searching for the vampire may make a Mental roll (difficulty of the hidden vampire's Psychic + 2) to see the concealed vampire.
____-Unseen Presence: The vampire may hypnotically cause others not to see him. So long as he confines himself to walking about and otherwise acting unobtrusively, others will simply ignore him. Should he speak or act in a violent fashion, he must make a Mental roll (difficulty 6) not to break the spell. To activate this power, the vampire must be hidden from view; he must then spend three turns in concentration and make a successful Mental roll (difficulty 4). Foes with Auspex may roll to detect the vampire per Cloak of Shadows, above.
Advanced
____-Mask of 1000 Faces: The vampire may evoke illusions and thereby disguise himself as another person. To disguise oneself as "Everyman/woman" (just a random, undistinguished person) requires no roll; to disguise oneself as a specific person requires a Mental roll (difficulty equals the Social +2 of the person one wishes to impersonate).
____-Vanish from Mind's Eye: The vampire may disappear from plain sight. This requires a Mental roll (difficulty 4). If the vampire scores three successes, others in the vicinity will forget that they ever saw him at all. Again, foes with Auspex may roll to detect him per Cloak of Shadows, above.

Potence
____Vampires with Potence are terrifying opponents, for they possess the strength of several humans. Potence is always on (no Blood Levels need be spent). When resolving any feat of strength (arm-wrestling, tug-of-war, etc.), a character with Basic Potence always beats a character without Potence. Likewise, a character with Advanced Potence always beats any character without a similar level of Potence. Two vampires with the same level of Potence resolve such Physical rolls normally.
Basic
____-The vampire inflicts +2 damage in hand-to-hand combat, and he may lift approximately 1000 pounds.
Advanced
____-The vampire inflicts +3 damage in hand-to-hand combat, and he may lift approximately one ton.

Presence
____All vampires are impressive, scary creatures, but those with the Discipline of Presence are particularly captivating. Vampires with Presence can manipulate others' emotions, becoming their victims' dream lovers - or most terrifying nightmares.
Basic
____-Awe: The vampire gains a charismatic aura, becoming a natural leader, seducer and orator. The vampire's Social score is effectively doubled.
____-Fear: The vampire, by hissing and baring fangs, instills an unnatural terror in foes. Unless they score a number of successes on a Psychic roll equal to the vampire's Physical or Social Trait (whichever is higher), they must turn and flee for a scene.
Advanced
____-Entrancement: The vampire becomes superhumanly fascinating. If the vampire makes a successful Social roll (difficulty of the victim's Psychic Trait + 2), the victim becomes convinced that the vampire is his friend, lover, or whatever - a figure to be protected and adored. This lasts for one day per point of the vampire's Social Trait.
____-Majesty: Vampires with Majesty are quite literally awesome. Majesty bestows an almost godlike aura upon the vampire; mortals fall to their knees in worship or terror, and even vampires must make a successful Psychic roll (difficulty 4) to attack, insult, or be anything other than respectful and deferential to the vampire. Majesty costs three Blood Levels to invoke.

Protean
____Protean is the purview of the shapeshifting Gangrel, though they have taught their secrets to a few other vampires. Vampires with Protean may shapeshift into a variety of forms.
Basic
____-Eyes of the Beast: The vampire may see in pitch darkness.
____-Talons of the Beast: The vampire may sprout claws inflicting +1 damage. This damage is aggravated; only vampires with Fortitude may roll to soak it.
____-Lair of the Beast: The vampire may mystically sink into the earth (earth only - not stone, concrete, etc.). She may not move or act while in this state, though she may will herself back to the surface at any time. This power can be used to escape sunlight and fire.
Advanced
____-Form of the Beast: The vampire may transform into a wolf or bat. In wolf form, running speed is doubled and the vampire may bite for +1 damage. In bat form, Physical becomes 1 to attack, but +1 to dodge, and the vampire may fly at 25 m.p.h.


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