Storytelling
____The
rules pamphlet you hold provides an introductory look at Vampire:
The Masquerade, a storytelling game from White Wolf Publishing.
With the rules in this kit, you and your friends are able to
take the roles of night-stalking vampires and tell stories about
the characters' triumphs, failures, dark deeds and glimmerings
of goodness.
____In
a lot of ways, storytelling resembles games such as How to Host
a Murder. Players take the role of a character - in this case,
a vampire - and engage in a form of improvisational theatre,
saying what the vampire would say and describing what the vampire
would do.
____In
a storytelling game, players take their characters through adventures,
called (appropriately enough) stories. Stories are told through
a combination of the wishes of the players and the directives
of the Storyteller (see below).
Players and Storytellers
____Most
people who play Vampire are players. They create vampire
characters - imaginary protagonists similar to those found in
novels, films and comics. In each group, however, one person
must take the role of the Storyteller. The Storyteller acts as
a combination director, moderator, narrator and referee. The
Storyteller creates the drama through which the players direct
their characters. The Storyteller also creates and takes the
roles of supporting cast - both allies with whom the characters
interact, and antagonists against whom the characters fight.
The Storyteller invents the salient details of the story setting
- the bars, nightclubs, businesses and other institutions the
characters frequent. The players decide how their characters
react to the situations in the game, but it is the Storyteller
(with the help of the rules) who decides if the characters actually
succeed in their endeavors and, if so, how well. Ultimately,
the Storyteller is the final authority on the events that take
place in the game.
____Example:
Rob, Brian, Cynthia and Alison have gathered to play Vampire.
Rob, Brian and Cynthia are players: Rob is playing Baron d'Havilland,
a Ventrue aristocrat; Brian is playing Palpa, a Nosferatu sewer-dweller;
and Cynthia is playing Maxine, a Brujah street punk. Alison
|
is the Storyteller, and has decreed that the
characters have been brought before the vampire prince of the
city to face judgment. The players may now decide what to do:
Rob, speaking as Baron d'Havilland, may try to smooth-talk his
way out of the prince's ire; Cynthia, as Maxine, may angrily
denounce the prince as a "fascist"; and Brian, as Palpa,
may simply decide to use magical invisibility to flee the situation.
Ultimately, though, it is Alison, the Storyteller, who determines
the prince's reaction to the characters' words or acts; it is
Alison, speaking as the prince, who roleplays the prince's reaction;
and it is Alison who determines whether the characters' actions,
if any, succeed or fail.
What Is a Vampire?
____Storytelling
and roleplaying games may feature many kinds of protagonists.
In TSR's Dungeons & Dragons, players assume the roles of
heroes in a fantasy world. In Hero Games' Champions, players
take on the roles of superheroes. In Vampire, appropriately
enough, players assume the personas of vampires - the immortal
bloodsuckers of the horror genre - and guide these characters
through a world virtually identical to our own.
____The
vampires who walk the Earth in modern nights are both similar
to and different from what we might expect. It is perhaps best
to begin our discussion of the undead as if they were a separate
species of being - sentient, with superficial similarities to
the humans they once were, but displaying a myriad of physiological
and psychological differences.
____In
many ways, vampires resemble the familiar monsters of myth and
cinema. (There is enough truth in the old tales that perhaps
they were created by deluded or confused mortals.) However -
as many an intrepid vampire hunter has learned to his sorrow
- not all of the old wives' tales about vampires are true.
____-Vampires
are living dead, and must sustain themselves with the blood of
the living. True. A vampire is clinically dead - its
heart does not beat, it does not breathe, its skin is cold, it
does not age - and yet it thinks, and walks, and plans, and speaksand
hunts and kills. For, to sustain its artificial immortality,
the vampire must periodically consume blood, preferably human
blood. Some penitent vampires eke
|