Rules for Ghouls
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Note: These guidelines have come about through play-testing
and general arguing about the rules, and I hope they help to
clarify the Ghoul and `flesh out' the system. Talking of which,
the flesh-eating Cadavers are just for fun. :)=
Creation
There are in fact two ways of creating Ghouls, although these
days the second is seldom used. The first is the standard method.
A human must ingest a minimum of one blood-point of kindred Vitae
three times, on three separate nights, before becoming a ghoul.
There seem to be no firm rules on how long must be the period
between the first and last drinks, although the "year and
a day" as with blood-bonding may suffice. Stories abound
that Holy Water blessed by Faith and drunk by a believer will
combat this, as will other Faith-based curatives. But the period
largely depends on the subject's Willpower and resistance. If
the subject does not know, of course, they are in no position
to resist.
Cadavers
The second method is more gruesome, and today is still used
by the Samedi to create ghouls who are mindless, rotting
corpses. The first point of blood must be given within minutes
- up to an hour - after the subject's death, or preferably in
the moments before. On the next two nights - and these must follow
in succession otherwise the effect is lost - Vitae
must be poured into the mouth, and on the third night, the corpse
arises. There can be many variations of this, but as long as
the third drink is given after the subject is dead, they will
arise.
Ghouls resulting from this are essentially animated corpses,
with no mind of their own, although they can follow instructions.
These are the true Ghouls of legend, but after the imposition
of the Masquerade their creation was banned by many Camarilla
Princes. Spiritually these creatures are monstrous, because although
their minds are gone, their soul is trapped within the body by
the dark power of vampiric vitae.
Ghouls created this way - referred to as Cadavers - have no
intelligence, social skills, courage or wits to speak of. They
cannot speak or think independently, and unless cornered or instructed
by their Master otherwise, they will usually hide and run when
challenged by any display of force. They do have all the
blood abilities for strength, stamina and dexterity however,
and have an automatic point of Fortitude. They can also can be
taught (or made) to use Potence and even Obfuscate, although
nothing too complex.
As far as feeding is concerned, they have the usual Ghoul Vitae
requirements as outlined below. But like a "normal"
Ghoul they must also eat to survive, or starve - except in this
case they must eat dead flesh. Commonly Cadavers will eat dead
human flesh from corpses in graveyards, but they will eat anything
dead, or, if hungry, will even attack living creatures unable
to defend themselves. It is interesting to note that Ghouls will
not eat vampire flesh, although their have been strange stories
of unBound Cadavers attacking weak Neonates who have made the
mistake of sleeping in old cemeteries, and drinking their blood.
Anatomy of the Ghoul
When kindred blood is ingested, its Vitae does actually pass
into the blood-stream (NB it has been noted that some Ghouls
have been "so old almost all [their] blood is vitae").
The actual blood is not physically swapped with their own, and
remains in their stomach, but all the quintessence of the Vitae
infuses into their own blood, which in practice amounts to the
same thing. Ghouls can in fact have entirely kindred vitae in
their systems without becoming a vampire themselves, as they
still have their human avatar intact. It is rumoured that Ghouls
actually survive longer if they consistently have a high amount
of Vitae in their blood, and there are cases of Ghoul-servants
who are more than a millenium old without needing vast quantities
of Vitae to survive. Ghouls maintained by low-generation blood
are also known survive much longer, and the Age/Consumption chart
should be considered only as a guide for Ghouls of 8-13th generation
Kindred. Kindred of Higher generation than this are incapable
of making ghouls.
Blood and Maintenance
How often a Ghoul has to drink depends greatly on their age.
Vitae must be spent to halt the ageing process, and this becomes
increasingly difficult, the older the ghoul is. For this reason,
as well as aesthetics, Kindred do not usually make Ghouls of
those who are more than middle-aged.
Human
age |
Vitae Reqmt |
<50 |
1 per month |
50-100 |
1 per fortnight |
100-200 |
1 per week |
200-500 |
2 per week |
500-800 |
1 per day |
800-1000 |
2 per day |
1000+ |
>3+ per day? |
As can be seen from this chart, vitae requirement begins to
increase towards the end of the Ghoul's natural lifespan (50+),
and increases greatly again once she is beyond the natural lifespan
(100+). For this reason Regnants almost never keep Ghouls beyond
two hundred years without discarding or embracing them, because
of the increasing demands of blood they make on them. Ghouls
of all but the eldest Elders cannot usually survive longer than
a millenium, and there are stories of powerful Ghouls of ancient
Methuselahs going insane in their lust to acquiring vampire blood
to keep themselves alive.
Blood-Pool
Ghouls can generally contain a maximum ten points of vitae
- the maximum human blood-pool. However when Thralled to an Elder,
this can also be more. When attacked physically, or drained by
a vampire, the Vitae is considered to "sink to the bottom"
in their blood-pool, and is the last to be used. This can be
explained in occult terms in that Vitae will, because of its
effects and nature, gravitate closests towards the Avatar, and
so is last to leave the body before the soul begins to leech
away into death.
It can only be repeated that a Ghoul must at all times have
at least one point of Vitae in her system or she will cease to
be a Ghoul. Kindred can survive until sunrise having no blood,
without entering torpor, because their Avatar is made up of vampiric
essence. Ghouls are still essentially humans inside, and so must
have vampiric vitae.
Illness and Ageing
As long as they use Vitae, Ghouls will stay at exactly the
same age as when they became a Ghoul. In fact as a Ghoul, an
individual's body does not change or develop at all, and as well
as halting age, a Ghoul cannot grow, develop stronger musculature,
or produce children - he or she is effectively sterile.
They are impervious to most illnesses, but the strange blood-borne
maladies which also affect vampires will affect them too, except
more severely.
As well as this, Ghouls must still eat, drink and breathe
air like any human, or they will suffer the consequences. Ghouls
are much less likely to die from the consequences of illness,
suffocation or starvation, but lack sustenance will force them
to use Vitae to sustain themselves. A starving Ghoul must use
one blood-point per day, additional to any other costs in preserving
themselves.
Decay and Death
A Ghoul is a Ghoul only as long as she can maintain herself
with Vitae. If her supply is withdrawn, or depleted so that there
is no longer only Vitae in her system, she is no longer a Ghoul,
and very quickly decays to her natural state and age. This is
harmless if she has been a Ghoul only a few years - she will
age a little to her natural state. If it is many decades she
will quickly become old and haggard; if it has been many centuries,
she will crumble to a dusty skeleton.
Detection
A Ghoul does not have a detectable Wyrm-taint just from being
a Ghoul, nor is there aura any different, and it is difficult
to tell them from humans. A Ghoul may acquire Wyrm-taint by dropping
to a low Humanity, but otherwise to Garou they smell like any
other mortal. The only effective way to detect a Ghoul is to
test (or taste) their blood, which will contain obvious signs
of Vitae. Tremere can detect this through rituals, such as Chain
of the Bloodline (which can also determine their Master) but
routine medical blood-tests will show unusual results, cells
being seen under the microscope as unusually deformed and hyperactive.
Blood-Bonding
A human must ingest blood on three separate nights to become
a ghoul. She is not then automatically Blood-Bound as humans
cannot be - she is only Bound once she has drunk three more times,
as a Ghoul. The rules for Bonds on Ghouls is much the same as
for vampires - the rule of a year and a day from the last time
of drinking a certain Vampire's blood, and the bond is broken.
Unlike Vampires, the Vitae does not penetrate their soul (or
Avatar), and so the one who created
the Ghoul has no more hold - in occult terms - over the Ghoul
than any other vampire. Like any other Bond the year-and-a-day
rule is flexible, depending on the subject's willpower and mental
strength in resisting it.
Related subjects:
Blood and Anatomy
Avatars
"Order of Draco", (c) Robert
D How, 1998
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