First Level Rituals

Level One

 

Balm of Dragon's Healing §

Used to quickly and completely heal any wounds, especially aggravated or in humans. System: short ritual, requires one blood-point per wound, even aggravated, and takes up to 1 hour to heal. Requires specially prepared silk cord which must be bathed in natural spring water, plus various routine herbal preparations.

 

Blood Cell §

Modern Porphyriac Device of the Obour Bloodline (qv. Porphyria), which uses the Vis energy of vampiric Vitae to power electrical machinery. Can be assembled similarly to a wet-cell battery, using Int+Sci/Porphyria, Diff 7, requiring one hour to build from appropriate materials. Produces power levels similar to a car battery, each point of Vitae giving 10 minutes of operation.

 

Circle of Protection §

Circle used as the basis for many other rituals. Once cast around a working area, the circle protects the area from psychic, supernatural and occult intereference. System: A circle is created either in the caster's mind, or physically. Int+Occult roll, diff 6 for a physical circle, 8 for mental. (Note: some Chantries have permanent circles which require a difficulty of only 4). Number of successes achieved is the additional successes required to magickally interefere with or penetrate the circle. This ritual has no effect on physical attacks, but covers use of disciplines, spheres and etheric assaults.

 

Mark of the Mistress †

A simple ten minute ritual that leaves a mark on the recipient that any Kindred can see. If the recipient of the Mark is attacked or harmed in any way, the Mistress knows something happened and where the recipient is. This ritual was created by a non-Tremere Thaumaturgist to keep track of her Brood. [The mark can be in any design, and a minimum of three inches in diameter, usually seen as very noticeably paler than surrounding skin, anywhere on the body. It is made by a branded mark on the body of the Regnant. The mark disappears at the will of the Regnant, or when she disappears.]

 

Unearthly Bloom §

15-minute ritual performed on plants causes them to grow at a tremendous rate when any Vitae (animal, human or kindred) is sprinkled on them. Growth rate depends on the size and nature of the plant.

 

Wheel of Misfortune §

An irritating curse cast upon another, which increases the risk of mishaps and botches. The 15-minute ritual requires the foot of a black rabbit, and a length of the subject's hair. The curse is activated in two ways. Firstly, if the subject sleeps with it (ie if it is in her coffin or clothing, or bedding) the curse lasts Int+Occult (diff 6) hours after waking. Otherwise the foot must be concealed somewhere about her person during waking hours, and lasts the same time. However if the victim does not sleep with it and it is discovered and removed, the curse is broken. This ritual is a good reason why a Kindred should check their beds before they sleep.

System: after the successes have been counted on every action roll, the same number of dice are rolled again. Any 1s count against the successes in the first roll. The ST should not disclose why this is happening, although an Int+Occ roll (diff 8) will determine that something weird is happening (if that wasn't already obvious). The ST might also make this roll himself and keep it secret, merely explaining the result of the roll


 

§ - Order of Draco Ritual, by (c) Robert D How, 1998
† - by Deird're Brookes
* - by Cameron Blackwood