The Power of Faith and Belief
- by E.P. Long, (6 Jul 94),
- introduction by R How
(Jul 98)
Human belief in certain ways of thinking generates a great
amount of force in itself, and though this is usually unconscious
and formless, those who have strong belief are strengthen by
this energy in resisting harm by other occult forces. Here are
described three types of belief which gives protection against
the supernatural, and against magick. All three can be localised
to certain areas, as well as being carried by certain individuals.
These have a compound affect, so that a strong-believer priest
in a church or temple will have additional resistance. These
three are Divine, Infernal, and Reason.
There are debates as to whether the undead can possess True
Faith. Would a High Inquisitor (not even the Pope is guaranteed
to have such a high level of Faith) suddenly lose his strength
of belief if Embraced? It is doubtful that it would be sudden,
but under the weight of corruption that blood-drinking and rage
inevitably brings, Faith would be worn away. Also, if one with
Divine Faith requires a humanity of 10, what does one with an
Infernal Faith require? Zero? One? A separate Path (this is more
likely)?
The differences between Divine and Infernal are in fact medieval
and Judaeo-Christo-centric - as defined in the old grimoires
of the Hermetic Order and others. In actual fact there is no
practical difference between the two. They both act on Faith,
as defined by the nature and properties of the religion involved.
Even more so, these distinctions are entirely centred around
the Roman Catholic Church and its opponents, and it is very doubtful
that a strong Satanic church exists or has ever existed - certainly
not one strong enough to generate enough power for True Faith.
Bhuddism, Taoism, Janism, Hinduism, Zoroastrianism, Wicca, Animism,
Parsi, Shintoism and all the myriad non-Judao-Christian-Hamitic
religions do not easily fit into this Divine/Infernal model,
yet they all have their own valid forms of True Faith.
So here, notions of the 'Divine' and 'Infernal' are presented
as they were defined by the old Dark Age European Magi, and although
many traditionalists still believe in them (the undead are slow
to change their beliefs, if at all), modern research-Magi should
look on such relativism with a large pinch of salt. Despite this,
it is certainly true that there is a well-recognised force of
evil at work in the world, but whether a form of Faith is good
or evil is entirely subjective to the observer.
RH
Divine
Faith is the power of belief in an Omnipotent being, or pantheon
of beings in some cases. It is Faith which drives this power
and fuels the abilities of the Celestial Chorus and those with
the ability of True Faith.
In the past, divine regions (called the Domain) protected
the people against supernatural predation. As faith has waned
in the present age, this protection has ebbed as well. This may
be the cause of the general malaise which has gripped the Twentieth
century. Divine regions are areas of harmony, peace, and inspiration.
In Christian areas of the world, the strength of the domain changes
with the calender. The domain is stronger on Sundays and strongest
at Easter. Sadly, with commercialization, Christmas is not as
powerful as it used to be although it is still stronger than
the rest of the year. Days are stronger than nights. The Domain
is weakest on Good Friday [huh? the day of the founding act in
the Christian faith?! - Ed.]. These are typically in Churchs,
centred at the altar. The Throne of St. Peter in the Vatican
has a Divine strength of 10 [for Catholics - those of other Faiths
might consider it to be a seat of the Infernal.]
People with True Faith automatically gain the benifits of
counter-magic, with as many dice as they have in True Faith.
This is intuitive, requiring no effort or attention of the individual.
As such, it functions even when the person is sleeping. Normally,
this protection manifests itself coincidentally. It works against
mundane threats as well.
Infernal
This is the evil power generated by the Prince of Darkness,
the Nephandi, the Wyrm. Infernal regions are generated on Earth
when demons or bane spirits manage to become present. Diabolists
or satanists may also make these regions. Even the horrific evil
of certain mundanes may generate these areas. Caerns corrupted
by Black Spiral Dancers are examples of this type. These areas
tend to exude negative energy to their surroundings. They may
be the cause for the blight of the gothic-punk world, particularly
in the inner cities.
Although they are spreading in number, there are almost none
with a strength greater than 5 (Major Satanic Church or greatest
node possessed by Nephandi or Black Spirals) People and entities
with Infernal Power gain the benifits of magic resistence, at
an equivalent score to their own. The powers from below protect
their own agents, but are notoriously fickle in their patronage.
Nephandi also are capable of using counter-magic.
Fairie
The few remaining fey areas left on Earth exist mostly deep
in the wilderness, particularly forests. With the growth of the
Domain, and later Reason, fairie regions have gradually left
the earth. Still, they do occasionally reappear. They tend to
be stronger at the equinoxes and during the full moon. The laws
of nature tend to become warped in Fairie regions. Many of the
circles in Britain are fairie regions, and there is still a farie
region in the Black Forest. A creature with Fairie Might tends
to bend reality around them. This does not function as resistence
or counter-magic, but tends to increase the probability of mishaps
and botches. Fairies are notoriously difficult to control or
contain magickly, but can often be tricked or confined with iron.
Mauraders seem to possess a similar form of protection as fairies.
Reason
Areas of Reason began to grow during the end of the Mythic
age and now dominate much of the world. Much but not all of this
growth can be attributed to the Technomancers. These are areas
of pure rationality. Supernatural beings generally do not feel
comfortable here, although vampires are curiously much less affected
than any other type of supernatural beings. Even mundane people
are more logical and less emotional in such areas.
They are spread all around the world. The are concentrated
in factories, research laboratories, and universities. They provide
the strength for the gauntlet which seperates Earth from the
Umbra.
[Reason is of course the intellectual opposite of Faith, but
interestingly it is created in the same way - by Belief. Those
with Reason have a strong belief - a Faith if you will - that
their way of thinking is true, as strong as the belief of others
in a divine being. However in occult terms, it acts in the opposite
way.
In areas of Faith, the Gauntlet is weakened to the extent
that magick is more easy, and those Faithful who are affected
by occult forces draw the magickal strength of Faith to fight
the attack. Those with Faith are protected by the magickal power
of their Belief, which filters through from Realms in the Umbra.
Reason acts in the opposite way. It strengthens the Gaunlet,
and makes magick harder to perform. Both have the same effect
in making offensive magick harder, but they operate in different
ways. - RDH]
Certain contructs of Reason (eg. HIT Marks) and people with
high Reason scores (similar to True Faith in some ways), possess
magic resistence [- particularly, members of the Arcanum. See
Arcanum for further
information on this, and the system by which Reason rolls work.]
System: In resisting the supernatural,
the Reasoner must make an Intelligence+Reason roll to rationalise
what she sees, if she is being attacked or influenced in some
way. Number of successes cancels out the number of dice of the
assailant. It is interesting that in areas of True Reason (which
are rarely very strong except in very localised areas, such as
some universities and research institutes), all occult creatures
suffer penalties in using their powers, even those not used in
offence.
"Order of Draco", (c) Robert
D How, 1998
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