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Lupomancy
by Robert How, July 1998
lupomancy: (n.) the study and practice
of occult lore relating to were-wolves; the esoteric manipulation
of lupines
This term was coined by Masters
of the Order, encompassing all study into the practical and occult
properties of Garou. Lupomancy primarily focuses on studying
their abilities and attempting to duplicate, harness or disable
them. Specialists in Lupomancy also study the properties and
uses of Garou vitae, and a number of useful rituals have come
about through this, including some powerful potions with
unpleasant effects on kindred.
Study was begun by the Great
Grand Master in 1494, on a number of captured test subjects
and kinfolk, whose lives were sustained long enough to carry
out a number of interesting and useful experiments. Distilled
here are some of the insights gained by Draconi researchers throughout
the ages, along with some historical observances relevant to
our Order which members may find interesting.
[ Historical Note:
These original researches led to a Garou-instigated city uprising
in 1522 which was ruthlessly crushed by the Grand Master. This
is historically interesting in that it also involved what was
to become the seeds of the first Anarchs movement. His enemies
used this during the Conclave which overthrew him, to prove both
his wreckless endangerment of the city, his lack of control,
and his breaches of the newly-instigated Masquerade.]
Were-Vampires
The ritual to create Blood-Paths requires
sacrifice of a were-vampire - and the special properties of the
Garou spirit, linked to the power of the undead kindred Vitae
- to punch a hole through the Gauntlet and anchor the beginning
of a path through the Umbra. This is not the only way of penetrating
the Gauntlet - other disciplines and rituals exist to locally
shatter the boundary between Gaia and Umbra, but this ritual
produces a tightly bound, clean hole through the Gauntlet, for
those not having access to other methods.
(Thaumaturges of the First Circle and higher should note that
this ritual is self-contained, but for those sufficiently powerful
it may be modified by penetrating the Gauntlet in a different
manner.)
There have been heated discussions within the Order about
the supposed impossibility of creating were-vampires. We should
remember that naturally-occuring were-vampires are incredibly
rare (and immediately destroyed by their lupine peers), because
normally when a lupine is drained of blood, and Vitae is given,
their Gnosis will cause them to die rather than become a creature
of the Wyrm.
[Editor's Note: This is of course a White Wolf ploy to prevent
cross-fertilisation of powers between Vampire and Werewolf -
can you imagine bands of almost indestructible were-vampires
wandering about terrorising town and country?!]
Creation
There are also difficulties in that it requires an incredible
amount of iron self-control for the kindred not to enter a frenzy
of destructive Rage, after ingesting lupine blood. However, Draco
experimentation has discovered that there is a process, though
difficult, of creating were-vampires with a higher chance of
survival. The most suitable subjects are young and inexperienced,
perhaps even the children of lupine kinfolk who have not yet
discovered their true nature. The subject must be Dominated into
a total and permanently witless submission, and then taken through
a lengthy process of mental and spiritual Conditioning to make
it completely subservient to its Master's desires.
The resulting creature is pitiful, incapable of performing
even the simplest tasks to feed and maintain itself, and its
only value is in its innate spiritual connection with the Umbra.
The creature is then ready. It makes a Gnosis roll to resist
the Embrace, diff 7 (rather than only being Embraced as the result
of a botched Gnosis roll). If the creature succeeds in resisting,
it dies. If it fails, it becomes undead, though it is incapable
of feeding or moving of its own volition.
Lupophials
Lupophials are the quirkily named potions distilled from lupine
vitae and essences which can be highly toxic and effective on
Kindred. Methods of their creation are lengthy and arcane, and
will not be detailed here both for security and brevity, but
Members should be aware of their existence. Many Chantries have
Lupophial potions in their stores, although they are so rare
and prized that they are seldom used. Many Tremere Regents even
collect them, like a mortal might collect antiques.
Methods of delivery are diverse and ingenious, but on the
whole they must enter the blood. The most certain method is therefore
to contaminate a blood-source that the intended target is sure
to drink from - they have no effect whatsoever on humans. However,
the more potent phials may also be smear on knives or bladed
weapons, or heavy-tipped metal syringes. The effect of any potion
lasts until dawn, but will also dissipate if no more blood is
left in the body. A few interesting examples are as follows:
Frenzy - a simple potion which
will instantly induce a Frenzy in the subject.
Lupine Panic - subject instantly
enters a powerful Rotschrek with +2 difficulty on Self-Control.
Unclean Gaze of Luna - the subject
will enter Rotschrek whenever she sees the moon.
Scourge of Luna - subject becomes
so sensitive that moonlight will damage her, receiving 1-3 non-aggravated
health levels per turn on exposure, soakable. This is dependant
on both the phase of the moon and cloud cover. (The effect of
this is in fact psychological although most, without occult knowledge
or high Auspex, will not realise it. A secret Int+Occ roll, diff
9, will suffice, without specific knowledge of this potion. Three
points are necessary unless the subject guesses herself.)
- See also:
- Blood Paths
"Order of Draco", (c) Robert
D How, 1998
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