Explanation of
Roleplaying
When I mention
that I'm interested in role-playing, a lot of people wonder what
that really means. They have some idea of childrens games or sexual
innuendo, but its actually its actually a form of Storytelling.
A group of
friends get together and collectively tell a story, creating the
characters, deciding what happens to them, and speaking as the
character would speak. Essentially, like acting.
Storytelling
Imagine taking
part in a film with no limits to the time and budget - a cast
of thousands, the entire special-effects resources of "Industrial
Light and Magic" and sets and makeup only limited by your
imagination. All these things can power the story you and a group
of friends have decided to tell each other.
Like a radio
play: its all created in your minds' eye.
The old comparison is: remember when you were a kid? We all played
cops and robbers, earthmen and space aliens - all those games
where we made up a character of sorts, and played it out with
our friends. That was your first experience of 'role-playing'.
It is acting out a story in an imagined environment, whether that
is in the real world, or somewhere else.
Storytelling
is just an adult, more vivid version of this.
Games
Today's Roleplaying
Games (or RPGs) had their origins in the first and most successful
of them all - Dungeons and Dragons.
In the most
basic form of D&D, each player took on the role of a different
character based on an archetype - a priest, a warrior, a magician,
a thief etc.
The Storyteller
The game
is run by one player, who is called a GamesMaster (GM) or Storyteller.
He creates
a setting for the story, and a cast of other characters that the
other Players will interact with. The Storyteller's task is to
describe aloud the characters' surroundings, events that happen,
and to play the part of any Non-Player Characters (or NPCs)
which the player-characters may meet.
Characters
Each Player
takes on the role of the character they've created. Players listen
to the situation the Storyteller describes, and describe out loud
what their character will do or say in the current situation.
It's a lot
like acting, except that we only describe verbally what characters
do. I find this is a lot more involving and convincing that trying
to act it out physically.
Rules - how does
it work?
The most
confusing and initially intimidating thing about most roleplaying
games are the "Rules". Basically whenever a character
makes a difficult action, such as jumping across a gap, starting
a fight or trying to charm another character, you have to somehow
decide the outcome.
Each player
has a piece of paper called a "character sheet", on
which are recorded lists of attributes which describe things about
the character: how strong they are, how good looking, how charming,
what skills they have and how good they are at them.
For most
tasks, in most types of game, there is a Random element. Outcomes
are decided by rolling dice. How well the character does depends
on the level of the character's physical and personal skills.
For example,
in the White Wolf system that I most use, a characters attributes
are rated out of 5. For example, a character with a strength of
3 is just above average, and gets 3 dice to roll.
There are
many different systems and many different sets of rules, but this
is basically how it works.
Different types
of game
Today there
are a vast array of different worlds and scenarios in which games
are played: become an X-files-like investigator in the classic
"Call of Cthulu" - based on H P Lovecraft's 1920s
horror stories; future science-fiction games like those set in
the "Star Wars" and "Star Trek"
universes; cyberpunk alternate realities like "ShadowRun";
funny games like "Paranoia" - set in a hysterical
post-Apocalyptic world, or Marvel Superheroes (which can
be very funny); and then, (cue drum-roll), there is the
"World of Darkness" - White Wolf's series of
adult gothic-horror games - one of which is Vampire: the Masquerade.
Vampire can be a deep and emotionally intense experience
when played well. As the game-book blurb says, it is "a story-telling
game of personal horror", in which there is much more emphasis
on telling a good story, rather than winning or losing. Each character,
if played well, is not just a set of numbers who has been conjured
up for a particular game session. He or she should be a real,
rounded character, as in a good film or book - he or she has a
personal history, ways of speaking, thinking, acting.
The kind
of roleplaying experience I enjoy contains characters who arereal
and believable people, rather than two-dimensional cartoons.
Give your
character parents, family, friends, emotions, motivations, hopes,
fears, strengths and weaknesses. A really good Vampire character
(who is not necessarily undead, even), should not just be an emotionless
killing machine - it just doesn't provide an interesting story.
Well... not necessarily. A purely evil character like this can
provide an interesting contrast to other, more human characters,
but they're boring from a Storytelling perspective.
Basically,
the reason I roleplay is to explore emotions, to develop real
characters and a depth of feeling for whether your character succeeds
or fails. For me, thats what its really all about.
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