Tremere
____Even
among vampires, the insular Clan Tremere bears a reputation for
treachery. This reputation is well earned; the Tremere were formerly
a cabal of human wizards who, hungering for immortal life, wrested
the secrets of vampirism from unwilling Kindred. Such vile deeds
earned the clan a sinister reputation; even today, certain vampire
clans would love nothing better than to destroy the entire Tremere
line.
____Nonetheless,
Clan Tremere holds a place in the Camarilla, for its members
were instrumental in suppressing the Inquisition and supporting
the Masquerade. Then, too, the Tremere have proved themselves
dangerous enemies - and powerful allies. Tremere still practice
a version of the arcane arts they studied in life, and so these
"warlocks" use their sorcerous powers in service to
the Camarillaalmost as much as they use the Camarilla in service
to themselves.
____Aptitude: +1 with scholasticism. Tremere are studious creatures;
they add one die to all Mental tasks involving scholarly knowledge
(research, occult lore, science, deciphering languages, etc.).
____Advantage: Wizard's Familiar. All Tremere are taught a ritual
to create a familiar. A familiar is a small creature alchemically
created from the vampire's blood. Some familiars look like black
cats, others look like bats, and still others resemble grotesque
little horned gargoyles. A familiar is usually about the size
of a cat; it has ratings of 1 in all Traits, but when dodging
or sneaking, its Physical is considered to be 4. It has four
Health Levels and takes one die of pain penalties per Health
Level lost. A familiar can telepathically communicate with its
master when within 50 feet of her. Familiars are most commonly
used as spies. If slain, a familiar can be re-created via a five-night
ritual and the expenditure of five Blood Levels (one per night).
____Weakness: Hierarchy. All Tremere are expected to be loyal
to the Seven Elders who rule the clan - but just in case, all
Tremere are required to drink the blood of the Seven Elders.
This ingestion creates a mystic link among all members of the
Tremere, but particularly between elder and younger Tremere.
A Tremere character must make a Psychic roll to resist a direct
command from a Tremere elder (difficulty varies, depending on
the absurdity of the command - for example, refusing a request
to deliver a message would be difficulty 5 or 6, but refusing
a command to kill oneself would be difficulty 2). Additionally,
Tremere elders need spend one fewer Blood Level than usual when
using Dominate powers against recalcitrant younglings.
____Clan
Disciplines: Auspex, Dominate, Thaumaturgy
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