Ventrue

____Elegant, aristocratic and regal, the Ventrue are the lords of the Camarilla. It was Clan Ventrue that provided the cornerstone of the Camarilla, and it is Clan Ventrue that directs and coaxes the Camarilla in its darkest hours. Even in the modern age, the majority of princes descend from Clan Ventrue. The Ventrue would, of course, have things no other way. In the tradition of noblesse oblige, the Ventrue must lead the other clans for their own good.
____In ancient nights, Ventrue were chosen from nobles, merchant princes or other wielders of power. In modern times the clan recruits from wealthy "old-money" families, ruthless corporate climbers, and politicians. Although Ventrue move in the same social circles as the Toreador, they do not fritter away their existences in frivolity and idle chatter. The Ventrue proudly wear the privileges of leadership, and stoically bear its burdens. Thus has it always been; thus shall it always be.
____Aptitude: +1 with commands. Ventrue are nothing if not charismatic; they add one die to all Social rolls to lead or command others. This includes many uses of the Dominate Discipline.
____Advantage: Wealth. Most Ventrue are filthy rich; even those who aren't may call on the financial aid of their clanmates. Once per story, the character may access a large source of funds (perhaps a Swiss bank account, perhaps laundered money, perhaps a trust fund or a stipend from her sire).
____Weakness: Rarefied Tastes. Ventrue are elegant and discriminating, even when it comes to blood. Not just any blood will do for a Ventrue; the player must pick a certain type of blood on which her character feeds (only from musicians, only from virgins, only from royalty, only Shriners, etc.). This blood, and only this blood, will satisfy the Ventrue's palate; she will drink nothing else, even if starving.
____Clan Disciplines: Dominate, Fortitude, Presence


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