Traits
____The
power and skill of a vampire are measured by her Traits: abilities
possessed by all humans to some extent. These four Traits are:
____Physical: This Trait measures a vampire's physical prowess
- her raw strength, agility and stamina. This Trait is used to
resolve all tasks involving fighting, lifting things, running,
etc.
____Mental: This trait measures a vampire's brains, reasoning
ability, wits and cunning. This Trait is used to resolve all
tasks concerned with trying to notice something, puzzle out a
clue or think quickly.
____Social: This Trait measures a vampire's charm, attractiveness
and presence. Social is used to resolve all tasks concerned with
trying to coerce, seduce, convince or con someone into doing
something.
____Psychic: This Trait measures a vampire's inner strength:
her willpower, inner discipline and self-mastery. In many ways
it is a measure of a vampire's soul. Psychic is used to resolve
all tasks concerned with resisting intimidation, mind control
or frenzy.
____Traits
are rated from 1 to 4; a rating of 1 indicates a mediocre level
of ability, while a rating of 4 indicates a Trait at peak human
ability (an Olympic athlete, a genius, a great statesman, or
a near-Buddha). It is possible to have a zero in a Trait, reflecting
a crippled or decrepit character (most characters do not start
out with any zeros, though Nosferatu characters do have zeros
in their Social Traits, reflecting their hideous appearance).
It is also possible for vampires to attain superhuman scores
- 5 or even higher (again, most characters do not start with
such might, but vampire elders and those close in blood to Caine
often have such Traits).
____Most
humans possess ratings of 1 or 2 in their Traits; beginning vampire
characters, however, are considered the cream of the crop.
Trait Ratings
____0
Abysmal
____1
Mediocre
____2
Pretty good
____3
Really good
____4
Human perfection
____5+
Superhuman (vampires only)
____Players
creating new characters rank these Traits from 1 to 4. So, a
player creating a stereotypical high-society Toreador might place
a 4 in Social (she's absolutely fabulous, dahling), a 3 in Mental
(of course she knows the difference between Post-Modernism and
Abstract Expressionism), a 2 in Physical (those ballet lessons
weren't a complete waste), and a 1 in Psychic (how dare you criticize
her taste in vessels? What kind of Philistine are you? Ohhhh,
the pain).
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Disciplines
____Vampires
are miraculous - or horrific - by dint of their very existence.
One might think that the spectacle of a corpse rising from death
to live again is wondrous in itself. But Caine's curse bestowed
other dark gifts on its victims. Though the Blood itself makes
vampires formidable creatures, the Disciplines are what truly
give the undead their power.
____Disciplines
come in two levels: Basic and Advanced. Each level gives a vampire
access to a number of supernatural powers. A Blood Level must
be spent for each power activated (two Blood Levels to use an
Advanced Discipline power). Obviously, a vampire with an Advanced
Discipline has mastered the Basic Level as well. Mastering a
Discipline level gives access to all the powers listed under
that Discipline.
Animalism
____Vampires
with the Discipline of Animalism find themselves with greater
control over both the animal world and the Beast Within.
Basic
____-Beast
Speech: The vampire may communicate telepathically with any animal
larger than an insect. The power lasts for a scene.
____-Beast
Summons: The vampire may summon any animals of a given species
within one mile. The animals must actually exist in the area
(i.e., summoning tigers in Brooklyn is unlikely to work), and
they answer the summons as fast as their own mobility allows.
The animals obey the caster's commands if they are not too dangerous.
If two opposing vampires both employ Beast Summons on the same
animal, the one with the higher Social Trait wins.
Advanced
____-Song
of Serenity: The vampire may sing a soothing song, pacifying
all creatures in the vicinity. Beings who hear the song become
lethargic and incapable of acting aggressively toward anyone.
Mortals are automatically affected by the power; to target another
vampire, the singer must make a Mental roll (difficulty of the
victim's Psychic +2).
____-Drawing
out the Beast: The vampire may "cast" her Beast on
another. To use this power, the vampire must be in a situation
where she risks frenzy (see the frenzy rules, below). She may
then transfer her inner Beast into another being's soul by making
a Psychic roll (difficulty of the opponent's Psychic +2). If
the transfer succeeds, the target immediately enters frenzy.
Once the target's frenzy ends, the Beast returns to its "owner."
Auspex
____The
Discipline of Auspex bestows telepathic and extrasensory perception
powers on its practitioners.
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