Blood
____Vampires
can use ingested blood to perform various supernatural feats.
____Characters
have 10 Blood Levels, representing the different stages of satiation.
Vampires spend Blood Levels to power Disciplines, boost Physical
Traits, and heal wounds. They regain Blood Levels by feeding
on mortals.
____Each
night, when a vampire awakens, she expends a Blood Level. She
may expend additional Blood Levels to perform supernatural feats.
____-A
vampire may spend blood to heal wounds. Each Health Level healed
costs one Blood Level. Healing takes one full turn of concentration
to perform.
____-Each
use of a Basic Discipline costs one Blood Level.
____-Each
use of an Advanced Discipline costs two Blood Levels, unless
stipulated otherwise.
____-A
vampire may spend blood to imbue herself with superhuman strength
and vitality. To add a single point to the Physical Trait costs
one Blood Level. Extra points may be added, but each additional
point costs one one cumulative Blood Level (the second Physical
dot costs two Blood Levels, the third dot three, etc.). Thus,
a vampire seeking to increase her Physical Trait by +3 would
have to spend six Blood Levels (1 + 2 + 3).
____A
vampire with no more Blood Levels in her body enters torpor (see
below).
Vampires regain blood by feeding on humans. Each turn, a vampire
may suck one Blood Level from a human. Humans have 10 Blood Levels
in their bodies. When a human is reduced to five or fewer Blood
Levels, he is in need of hospitalization. If all blood is drained
from him, he dies. More merciful vampires try to restrict themselves
to one or two Blood Levels from a given victim.
____Hunger:
When a vampire has five or fewer Blood Levels, she is hungry.
If she sees or smells blood, she must make a frenzy check to
avoid immediately seeking to feed. A vampire at two or fewer
Blood Levels is ravenous; merely being in the proximity of a
blood source (i.e., a human) is cause for a frenzy check, and
actually seeing or smelling blood increases the difficulty of
the check by one.
____Other
Creatures: Vampires may feed from animals, but this is unsatisfying.
Animal blood is not nearly so nourishing as human blood. Assume
that a cow (or similar-sized creature) has five Blood Levels,
a dog two, and a cat one.
____Vampires
may drink from other vampires, and even drain them outright.
This is called diablerie, and it is the greatest crime a vampire
can commit - at least among Camarilla vampires. It is rumored
that if a vampire drinks the blood of an elder vampire, she gains
all his power. And, of course, the Methuselahs are known for
being able to feed only on other vampires. |
Health
____Vampires
have seven Health Levels, representing various stages of wounding.
These are: Light, Light, Medium, Medium, Serious, Serious, and
Critical. As wounds are accumulated, check off the wound boxes
on the character sheet. Blood Levels may be spent to heal wounds.
When all Health Levels are gone, the character goes into torpor
(see below).
Pain
____Though
undead, vampires do feel pain. When a vampire reaches the Medium
Health Level, she suffers -1 die to all actions. When she falls
to the Serious Health Level, she suffers -2 dice to all actions.
A minimum of one die is always rolled, no matter how wounded
a vampire is. Vampires in frenzy (or Brujah in the throes of
Blood Rage) may ignore pain penalties.
Torpor and Final Death
____When
a vampire has lost all her Health and/or Blood Levels, she enters
a state called torpor. She is still "alive," but is
effectively catatonic, incapable of movement or action. To recover
from torpor, a vampire must be fed at least one Blood Level.
____If
a vampire falls into torpor and takes one more injury from an
aggravated wound (fire, sunlight, claws, etc.), she dies again
- this time permanently. This is called the Final Death, and
no vampire may come back from it. A vampire may also be sent
to Final Death if, after entering torpor, the vampire is dismembered
(decapitated, limbs chopped off, body hacked into pieces, etc.).
Dismemberment takes five turns to accomplish.
____A
character who has been sent to Final Death is out of the game
forever; the player must create a new character.
Rules
____Most
of the action in Vampire is determined by the players and Storyteller,
but we provide a few rules to help arbitrate complex situations.
____This
system uses six-sided dice, which you can find in most hobby
stores, Monopoly sets, Wal-Marts, etc. When a player decides
to have his character undertake an action for which the outcome
is in doubt (shooting a gun at a distant foe, trying to fast-talk
the prince, etc.), the Storyteller looks at the character's Traits
and decides which Trait (Physical, Mental, Social, Psychic) is
most relevant. He gathers a number of dice equal to his character's
Trait, and the Storyteller assigns a difficulty number (a number
between 2 and 6) to the feat. The player then rolls the dice.
If at least one (or sometimes more) of the numbers on the dice
equals or exceeds the difficulty number, the action succeeds.
If not, the action fails.
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