Automatic Tasks Versus Dice Rolls
____Most
tasks are automatic. If Cynthia says, "My character Maxine
walks into the deserted alley," Cynthia does not need to
make a roll to do this. It happens automatically. Likewise, for
the purposes of drama, routine tasks such as driving to a nightclub
or climbing a ladder can be assumed to succeed, even though in
real life there is always a chance of having a wreck or falling
off the ladder. Rolls need be made only for those events that
are particularly dramatic and that have a good chance of failing.
____Sometimes
a routine event can become a dramatic, tension-filled scene if
performed in haste or under duress. For example, if the character
driving to the nightclub is barreling down the road at 100 m.p.h.,
against the flow of traffic, while being chased by the Sabbat
and the city police, Physical dice rolls to avoid wrecking the
car might well be called for!
Difficulties
____Difficulties
range between 2 and 6. A difficulty of 2 represents the easiest
feats; a difficulty of 6, the most challenging. When in doubt,
the default difficulty is 4. Difficulties can never be higher
than 6 - if a difficulty is calculated to be greater than 6,
reduce it to 6.
____2
Easy (walking atop a two-foot-wide wall)
____3
Routine (seducing someone already "in the mood")
____4
Normal (stalking a reasonably alert victim)
____5
Challenging (shooting a target at long range)
____6
Really tough (escaping from handcuffs)
Number of Successes
____Each
die whose number equals or exceeds the difficulty number is called
a "success." Most of the time, a single success allows
the vampire to succeed in her attempted task - barely. Getting
more successes indicates a higher level of performance. For example,
let's say a Toreador (Social 4) gives a performance in a nightclub.
Four dice are rolled; while a single success indicates an acceptable
performance (she doesn't get booed off the stage), three or four
successes are needed to give a brilliant or virtuoso performance.
____Successes
_Quality
____1
________It'll
do
____2
________Good
____3
________Great
____4+
_______Masterful
Example of Play
____Cynthia's
character, Maxine the Brujah, has been sought out by Devil Jack,
the prince's Gangrel enforcer. (Devil Jack is played by the Storyteller.)
Devil Jack begins questioning Maxine concerning her whereabouts
on last Wednesday night (the night an anarch gang set fire to
the
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prince's refinery). Cynthia, speaking as Maxine,
indignantly denies any knowledge of the deed ("I was at
a dance club on the other side of town!"), and the Storyteller
tells Cynthia to make a Social roll to convince Devil Jack. Maxine
has a Social score of 2, and the Storyteller tells Cynthia that
the difficulty is 4 (Devil Jack is loyal to the prince and knows
that Maxine occasionally hangs out with anarchs, but he likes
Maxine and is inclined to trust her). Cynthia rolls two dice
and scores 1 and 5: one success. Devil Jack reluctantly accepts
Maxine's alibi (perhaps he is unwilling to question the story
too deeply), but sternly warns Maxine that the prince's eyes
are everywhere, and that she'd better toe the line for awhile.
____If,
in the Storyteller's opinion, Devil Jack had particularly damning
evidence against Maxine, or disliked her, the Storyteller might
have raised the difficulty of Maxine's roll to 5 or even 6, or
might have decreed that Maxine needed two successes to convince
Devil Jack of her innocence.
Contests
____Sometimes,
a character will be in conflict with another person or vampire,
not simply a situation. Such events are known as contests. To
resolve a contest, the player rolls against a difficulty number
as normal, but the opponent also gets to roll his own Trait against
the same difficulty number. The contestant who scores the most
successes wins. Ties reroll.
____Almost
all contests are considered difficulty 4.
First, the attacker rolls. Then the defender rolls in an attempt
to take away the attacker's successes.
____Example
#1: Baron d'Havilland (Social 4) and Lady Ravenwood (also Social
4) are striving to seduce the same beautiful model. Because the
model likes d'Havilland and Lady Ravenwood about equally, both
vampires must roll versus difficulty 4. D'Havilland rolls four
dice and scores 1, 3, 4, and 6 - two successes. Ravenwood also
rolls four dice and scores 2, 5, 6, and 6 - three successes.
The model slinks away with the smirking Lady Ravenwood, and d'Havilland
must seek blood and companionship elsewhere this night.
____Example
#2: Baron d'Havilland (Social 4) is attempting to order a recalcitrant
mortal (Psychic 2) out of his way. D'Havilland rolls four dice
and scores 1, 3, 5, and 5 - two successes. The mortal rolls two
dice and scores 3 and 6 - one success. D'Havilland wins - the
mortal grudgingly lets the vampire pass.
____Example
#3: Maxine the Brujah (Physical 4) is arm-wrestling a Nosferatu
(also Physical 4). Both vampires have Basic Potence, so they
are considered of approximately equal strength. The Storyteller
decides that the first vampire to
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