The Camarilla
____The
Camarilla is a great sect of vampires that formed in the late
medieval period. A vampire "United Nations" of sorts,
it was formed to protect vampires from the purges of the Inquisition,
to uphold the Traditions of Caine, and to enforce the great Masquerade.
Many Camarilla vampires, remembering the nights of fire when
vampires were uprooted and destroyed, uphold the Masquerade fanatically.
Camarilla vampires reject the idea of vampires as monstrous predators,
instead preferring to live clandestinely among mortals and feed
cautiously.
____The
Camarilla is the most populous sect, and (in theory) the most
powerful. But it comprises seven clans of vampires, each with
its own culture and agenda, and this renders it prone to discord.
Ruled as it is by a fractious sort of parliamentarianism, the
Camarilla is slow to act and often indecisive in the face of
threats; when it brings its combined might to bear, however,
the Camarilla is virtually unstoppable.
____Beginning
characters are assumed to be Camarilla vampires, and to belong
to one of the seven clans. The clans are:
____-Brujah:
A clan of violent, antiauthoritarian vampires espousing freedom
from societal restrictions.
____-Gangrel:
A clan of solitary, nomadic shapeshifters who prefer the wilderness
to the confines of the cities.
____-Malkavian:
A bizarre clan of lunatics whose members are infamous for their
insanity - and insight.
____-Nosferatu: A loathsome clan of deformed monsters who skulk
in subterranean tunnels and sewers.
____-Toreador: A clan of elegant, passionate vampires who patronize
artists, musicians, actors and the like.
____-Tremere: A secretive, treacherous clan of vampire warlocks
who practice blood magic.
____-Ventrue: A clan of aristocrats and nobles who consider it
their duty to lead the Camarilla.
The Sabbat
____The
Camarilla's bitter rival is the dread sect called the Sabbat.
Originally the remnants of the shattered anarch packs, the Sabbat
has evolved - or devolved - into something much deadlier. The
Sabbat would "liberate" all vampires from the chains
of the Camarilla and their sires. The ultimate Social Darwinists,
the Sabbat espouses the tenet of vampiric supremacy - the doctrine
that, because vampires are highest on the food chain, they should
not hide from mortals, but instead dominate them outright. This
attitude toward humans often manifests itself in actions that
appear horrific and cruel by mortal standards; accordingly, the
Sabbat is often branded a sect of violent evildoers by outraged
Camarilla vampires.
|
____Two
clans lead the Sabbat. The Lasombra clan is the most prestigious
clan and is dreaded for its members' control over the stuff of
shadow. Its ally and occasional rival is the Tzimisce, a clan
of twisted scholars and sorcerers infamous for cruelty. Tzimisce
are said to have the power to warp and mold their own and others'
flesh and bone.
The Anarchs
____Some
younger vampires strive to remain free of both Camarilla and
Sabbat control. These vampires style themselves "anarchs"
in homage to the warriors who led the great revolt of the 15th
century. For the most part these modern anarchs are ragtag bands
of Brujah and Caitiff predators, though all clans are represented
in their ranks. The Camarilla treats them as it would termites
- individually insignificant, but potentially crippling if allowed
to breed and fester.
The Neutrals
____Four
clans choose to remain neutral in the great Jyhad, bartering
their services to (and jockeying for power with) Camarilla and
Sabbat indifferently. These are: the Assamites, a deadly clan
of vampire assassins based in the Middle East; the Followers
of Set, a dark cult of vampires devoted to the worship of the
snake-god Set; the Giovanni, an insular family of incestuous
necromancers and financiers; and the Ravnos, a nomadic line of
Gypsy charlatans and thieves.
The Inconnu
____Finally,
certain ancient vampires withdraw from the sects' games altogether,
seeking solitude amid the wastes. These old ones, called Inconnu,
reject the power-games of the clans and sects, instead seeking
self-mastery and enlightenment. Some whisper of a darker purpose
behind the Inconnu's withdrawal from the Jyhad, but most vampires
think of Inconnu as nothing more than deluded recluses.
The Jyhad
Since the nights of antiquity, the
Children of Caine have struggled for supremacy. Leaders, cultures,
nations and armies have all been pawns in the secret war, and
vampiric conspiracies have influenced much (though by no means
all) of human history. Few things are as they seem in the vampires'
nocturnal world; a political coup, economic crash or social trend
may be merely the surface manifestation veiling a centuries-old
struggle. Vampire elders command from the shadows, manipulating
mortals and other vampires alike - and the elders are often manipulated
in turn. Indeed, most combatants may not even realize for whom
they fight, or why. |
|