Status
____Vampires
are very hierarchical creatures. The vampires of the Camarilla,
in particular, have created an elaborate structure to ensure
order among the undead.
____Vampiric
territory (generally consisting of cities and outlying suburbs)
is divided into fiefdoms. Each fiefdom is ruled by a prince,
a mighty vampire elder. This figure may grant lesser vampires
hunting territories within his (or her; "prince" is
used unisexually) fiefdom; these territories are referred to
as domains.
The Prince
____The
ruling vampire of a Camarilla-held territory is called the prince.
This powerful vampire is usually of Clan Ventrue or Toreador;
however, Brujah, Nosferatu or even Malkavian princes are not
unknown. The prince has absolute power to establish, grant or
strip domains, and to declare certain areas off limits for hunting.
The prince may declare certain areas as Elysium (neutral ground
where violence is prohibited), and may call blood hunts on rebels
and malcontents who violate the Six Traditions.
____Princes
tend to control city-sized regions; thus, there is a Prince of
Paris, a Prince of Chicago, a Prince of Atlanta, etc. Because
a city's prince has often lived in the area for centuries, she
has had ample time to build a power structure, and usually knows
far more about the workings of "her" city than rebellious
anarchs give her credit for.
The Primogen
____The
prince is often served by a council of advisors chosen from powerful
elders of the various clans. These elders are collectively called
primogen. Though, in theory, a prince's rule is absolute, a prince
who fails to heed her primogen often finds herself deposed or
killed in short order. The primogen are formidable forces in
their own right, and ceaselessly intrigue against each other
and the prince.
The Elders
____Elders
are vampires who have existed for 300 or more years. They have
mastered many magical powers during this time; most elders are
deadly and formidable creatures. Elders tend to be scheming,
ruthless and paranoid beings; they will do anything to hold onto
their power structures, oppress or manipulate the younger "upstart"
vampires, and destroy their rivals.
The Ancillae
____Below
the elders are the ancillae. Ancillae are most often vampires
who have lived from 100 to 300 years of unlife, though certain
ambitious younglings may achieve the rank
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prematurely. As their name suggests, ancillae
often serve as aides and agents for elders or the court; they
usually play their own power-games as well, though these are
of lesser consequence than the manipulations of the elders.
The Neonates
____Lowest
in rank are the neonates, those vampires created less than a
century ago. Though occasionally cherished, neonates are often
deployed as pawns by scheming elders. This callous treatment,
combined with the value recent generations place on individuality,
often causes neonates to resent their elders. After all, when
one came of age during the Summer of Love, it is hard to empathize
with a reactionary old tyrant who grew up amid feudal oaths and
Divine Rights.
____Most
beginning characters are presumed to be neonates. Vampire elders are usually far more powerful than
the characters created through the rules in this kit.
Character Creation
This is an oversimplified
system__
Now that you know a little bit about the world
of the undead, it is time to create a character. Character creation
consists of three basic choices: choice of clan, ranking of Traits,
and choice of Disciplines. Additionally, every vampire starts
with 10 Blood Levels and seven Health Levels; Blood and Health
Levels can increase or decrease as the character injures or heals
herself, feeds or grows hungry.
____Creating
a character is easy, involving just a few simple choices. It
is a good idea to have a general concept of what you want your
vampire to be like (Was he a gangbanger abducted off the street?
A rich boy chosen at a society ball? A computer specialist picked
for expedience by an ancient vampire who knows nothing about
"those infernal contraptions"?). Even this is not necessary,
however; a concept can be created as you go.
____The
first thing to do is pick the character's clan; this provides
a lot of details about the character's strengths, weaknesses
and general outlook on existence. Do you want to be an angry
Brujah punk? A loathsome, sewer-creeping Nosferatu? A gorgeous,
immaculate Toreador? Once a clan is chosen, write down the listed
Aptitude, Advantage and Weakness. Make a note of the Disciplines
as well, so you'll have them handy during the Discipline-choosing
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Next, you get to decide your character's Trait
levels. Characters have four Traits: Physical, Mental, Social
and
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